Hope this helped, any other questions hit me up. I'd find starting as a big company boring unless I'm doing real world mod, but fictional world I'm definitely starting as a regional promotion. For Women's Atomweight - 105, the 50 most-recently updated member lists will be included.
In summary I'd say that you'd have to be pretty dumb to go bankrupt but it's difficult to build a UFC-like company, you need a bit of luck and the right stars putting up good fights year in and year out. As Tapology users create their own lists, the consensus rankings will update in real-time. I know when I was building up my company I had to continually have popular fighters to draw in my area, then get some big enough to "go international" so to speak. You can't turn a LW into a HW for example because their maximum weight will usually max out at WW and sometimes MW. Go look at a fighter's bio, it'll be the top button and it'll tell you their minimum and maximum fighting weights. In general, I don't have an issue with the difficulty of the game. The fighters need to be able to fit into that weight class. I haven't necessarily heard anything further about an increased difficulty in WMMA5 but it's been promised (as in WMMA4) that there's gonna be a better contract AI so if the developer is to be believed, fighter costs might be more difficult to manage. I could talk about my progression through the game world forever lol
Once I reached the top, I ditched it to build up a BAMMA-like promotion and now I'm having a blast with that game world about 6 years in. In that sense, the fictional game captures my attention in that I get invested in fighters I like or need to do well to give me that next "boost" into another tier of popularity. The slow burn (if you choose to develop a lower level org) makes fighter development a lot more interesting in my opinion as opposed to running a company that's already UFC level. On the bottom right area there will be a box that says The following fighters are currently not in this weight class but could be moved into it. I took a fictional lower level Asian organization (think like a real life Road FC) to the top of the MMA world in about 12 years or so. What I thought they did well was mimic a slow rise in popularity as a company gains the money for better/more popular fighters, gains TV/PPV exposure, or builds up the notoriety of their own stars. I’m not really sure, but the table above is usually used, or at least I’ve heard it is. Although, keep in mind that different colleges might use different conversion scales.
Technically as matchmaker only you can be fired if the company isn't doing great but I usually played as both (I wanted full control and not have to deal with an annoying AI owner). Your son’s average GPA is (3.75+3.5+2.75) 3.33. Include a toString method that returns a one-line. Include a method to compute and return the age of the dog in person years (seven times the dogs age). Include getter and setter methods for the name and age. Define the Dog constructor to accept and initialize instance data. You can play as either the matchmaker only or the matchmaker/owner. Design and implement a class called Dog that contains instance data that represents the dog’s name and age.
In WMMA3 and 4 there wasn't really a difficulty level so failing is generally unlikely because failing really just translates to bankruptcy in the game.