Lewton begins hunting down the surviving members of the cult, discovering a cult-within-a-cult who deliberately sabotaged the ritual for Nylonathatep. In the fourth and final act, Lewton stands in the middle of the temple after the rubble has settled, and aside from Carlotta, busy tending the wounds of Anu-Anu, all the cultists are either dead or have fled. Lewton decides to bring Malachite along and as they get there, Lewton is again knocked unconscious, and when he wakes up he is being interviewed in a Watch interrogation room and Malachite has been murdered.Īct III starts with Lewton being taught about his new werewolf abilities by Gaspode, a talking dog. After all these events have happened, a note from Sapphire arrives in Lewton's office, revealing the details of the meet-up with Therma and allowing the player to progress further in the game. At a casino, Lewton foils an assassination attempt on Ilsa and Two-Conkers, a man revealed to be Ilsa's husband from the Agatean Empire, and is allowed to continue looking for why Mundy was killed by Carlotta. In exchange for Lewton keeping quiet she will arrange a meeting with her for him. Lewton confronts Sapphire, and after Lewton exposes her cover story she reveals she has been blackmailing Therma. Lewton discovers the Parrot's singer, a troll named Sapphire, has suddenly run into a large amount of money. Horst believes Lewton has killed Mundy and found the "Golden Sword", and is willing to offer Lewton a large sum of money should Lewton deliver it to him. Once Lewton has the coin, he is ambushed by a dwarf named Al-Khali, who searches him, finds the coin, and takes him to troll criminal Horst. When Lewton grills the Parrot's owner, he reveals he cut Mundy down and looted his body, handing Lewton a small unusual coin.
He awakes to find a murdered Mundy and the City Watch, thus ending the game's first act.Ĭommander Vimes names Lewton as his prime suspect and a suspect for all the Counterweight Killings, a series of ritualistic murders, before letting him go. Lewton finds Mundy but is immediately knocked unconscious. As Lewton pursues the case he runs into an old flame, Ilsa, and is told to "find Therma" by a troll named Malachite who has escaped from prison. The game flashes back to Lewton taking a case for a woman named Carlotta, who asks him to find a man named Mundy. Lewton begins an off-screen narration on being dead, before recalling how it all started. There is then a cutscene of Lewton being chased through the streets pursued by an unseen attacker, eventually being stabbed through the chest with a sword. The game opens on a text narration discussing the origins of the "Tsortean wars", and the disappearance of the Tsortese Falchion. Further details may exist on the talk page. Please expand the article to include this information. This article is missing information about the third act and the second part of Act II. Though Pratchett viewed the games as a "parallel Discworld", Chris Bateman wrote the game attempting to fit it between the events of Feet of Clay and Jingo. Characters and locales from the books also appear, such as the Unseen University, the Dysk Theatre, Pseudopolis Yard, the City Watch and eccentric inventor Leonard da Quirm. The game features many new characters and locales, which do not appear in the Discworld books. It is set in Ankh-Morpork, the largest city on the Discworld. The game's story line is a completely original creation, unlike the previous Discworld games, two of which were based on particular novels, and one of which was a mixture of elements from several.
His investigation of a brutal murder gets him involved in a sinister plot. The main character is Lewton, the Discworld's first and only private investigator, and former member of the Ankh-Morpork City Watch. In one case, missing a clue early on in the game will cause a character to give it to the player later. The game uses a "threaded" structure, in which there are separate "vignettes" that the player may come to at different points. Like the previous Discworld games, the PlayStation version of the game supports the PlayStation Mouse. The player may then shift Lewton to werewolf form. Part way through the game, Lewton becomes a werewolf.
Once a lead is of no further use, it becomes scratched out and unselectable.
When something is mentioned in conversation, a note may be added to the notebook, and the player may ask other characters about items in the notebook. Much of the game takes place in conversation, with the player being able to interrogate people with subjects from Lewton's notebook.